![]() Sliney, A., Murphy, D.: JDoc: a serious game for medical learning. ![]() Sinitò, D., et al.: I-peter (interactive platform to experience tours and education on the rocks): a virtual system for the understanding and dissemination of mineralogical-petrographic science. Prontuario per l’analisi XRF portatile applicata a superfici policrome. Seccaroni, C., Moioli, P.: Fluorescenza X. Schäfer, A., Holz, J., Leonhardt, T., Schroeder, U., Brauner, P., Ziefle, M.: From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education. Rubinson, K.A., Rubinson, J.F.: Chimica analitica strumentale. Peccerillo, A., Perugini, D.: Introduzione alla Petrografia Ottica. (eds.) The Unity Game Engine and the Circuits of Cultural Software, pp. Nicoll, B., Keogh, B.: The unity game engine and the circuits of cultural software. Khlaif, Z.N., Salha, S., Kouraichi, B.: Emergency remote learning during COVID-19 crisis: students’ engagement. Kazimoglu, C., Kiernan, M., Bacon, L., Mackinnon, L.: A serious game for developing computational thinking and learning introductory computer programming. Haas, J.: A history of the unity game engine. ![]() įugazzotto, M., et al.: Ceramic technology and paintings of archaic architectural slabs, louteria and antefixes from the palatine hill in Rome (Italy). (03)00440-5įontanella, F., Colace, F., Molinara, M., Scotto Di Freca, A., Stanco, F.: Pattern recognition and artificial intelligence techniques for cultural heritage. Įsquembre, F.: Easy java simulations: a software tool to create scientific simulations in java. Ĭozza, M., et al.: Dive in the past: a serious game to promote the underwater cultural heritage of the mediterranean sea. īarone, G., Fugazzotto, M., Mazzoleni, P., Raneri, S., Russo, A.: Color and painting techniques in Etruscan architectural slabs. Learning challenges of a new work organization. īarabaschi, B., Barbieri, L., Cantoni, F., Platoni, S., Virtuani, R.: Remote working in Italian SMEs during COVID-19. In: European Signal Processing Conference (EUSIPCO), pp. Īllegra, D., et al.: Virtual unrolling using X-ray computed tomography. KeywordsĪlberghina, M.F., et al.: Integrated three-dimensional models for noninvasive monitoring and valorization of the Morgantina silver treasure (Sicily). Within the game a player can learn how to use a petrographic microscope and how to recognise a rock by analysing the single minerals that constitute it and, therefore, to identify the rock itself. Through the simulator, users can assume the role of researchers in mineralogy and petrography and, thus, study the minerals constituting the rocks. The idea behind the project is to give to all the possibility to learn by doing. Thanks to a collaboration between University of Catania, the Museum of Mineralogy, Petrography and Volcanology and a local SME iInformatica S.r.l a serious game for dissemination of mineralogic and petrographic science was developed. Due to pandemic and the closure of museums the demand for new digital remote solutions for Cultural Heritage has seen a great increase. In recent years, digital technologies and serious game have widely affected the cultural heritage sector, offering incredible opportunities to enhance the experiential value of heritage assets and improve cultural activities.
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